<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6802101</id><updated>2011-12-14T18:47:40.622-08:00</updated><category term='yui'/><category term='shooter'/><category term='flash'/><category term='yahoo'/><category term='retro'/><category term='roguelike'/><category term='javascript'/><category term='air'/><category term='silverlight'/><category term='game engines'/><category term='games'/><category term='webrpg'/><category term='google gears'/><category term='api'/><category term='platformer'/><category term='game'/><category term='forum'/><category term='fate'/><category term='dhtml'/><category term='treasures'/><category term='adobe air'/><category term='casual'/><category term='grid'/><category term='indiegame'/><category term='custom'/><category term='css'/><category term='rpgmaker'/><category term='mythos'/><category term='shmup'/><category term='plugin'/><category term='rpg'/><category term='indie games'/><category term='play-by-post'/><category term='laszlo'/><category term='foobar'/><category term='pbp'/><category term='ria'/><category term='webdev'/><category term='apollo'/><category term='flexcamp'/><title type='text'>Andrew Wooldridge Dot Com</title><subtitle type='html'>Where games meet the web!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default?start-index=101&amp;max-results=100'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1524</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6802101.post-8733671967638643115</id><published>2009-01-17T08:04:00.001-08:00</published><updated>2009-01-17T08:05:51.517-08:00</updated><title type='text'>CoverFire - a canvas based game</title><content type='html'>Happy New Year and all that. I've been so busy, you cannot imagine.&lt;br /&gt;However this game seems to be pretty interesting in that it uses canvas to render the game  - check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8733671967638643115?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wiicade.com/gameDetail.aspx?gameID=1317' title='CoverFire - a canvas based game'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8733671967638643115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8733671967638643115' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8733671967638643115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8733671967638643115'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2009/01/coverfire-canvas-based-game.html' title='CoverFire - a canvas based game'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8343541765188468251</id><published>2008-12-12T22:46:00.000-08:00</published><updated>2008-12-12T22:48:49.474-08:00</updated><title type='text'>MysticQuest: a Twitter-Based Fantasy Story</title><content type='html'>I'm embarking on an experiment in interactive storytelling. I've started a fantasy story on Twitter called MysticQuest. It is the story of a young fairy who's embarked on the unlikely occupation of Knight. She has to go on a final quest to achieve Knighthood. The idea is to get ideas and suggestions from the net as to what might happen to her.  Add MysticQuest to your Twitter and help me create something really interesting!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8343541765188468251?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://twitter.com/mysticquest' title='MysticQuest: a Twitter-Based Fantasy Story'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8343541765188468251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8343541765188468251' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8343541765188468251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8343541765188468251'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/mysticquest-twitter-based-fantasy-story.html' title='MysticQuest: a Twitter-Based Fantasy Story'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4532128492185851241</id><published>2008-12-11T00:02:00.000-08:00</published><updated>2008-12-11T00:07:40.216-08:00</updated><title type='text'>Idea for browser makers - persistent cache javascript libraries</title><content type='html'>I wanted to get this idea out there, though I'm sure I'm not the first. Browser makers should set up a way to persistently store javascript libraries in the browser. Like jQuery, Dojo, YUI, etc. (User could add as many as they wanted) and then when the browser hits a site that references that library, it uses the downloaded version instead of the remote one - make the apps much faster to download and use...&lt;br /&gt;&lt;br /&gt;What do you say browser makers? What do you think of this idea?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4532128492185851241?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4532128492185851241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4532128492185851241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4532128492185851241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4532128492185851241'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/idea-for-browser-makers-persistent.html' title='Idea for browser makers - persistent cache javascript libraries'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5568529711534254269</id><published>2008-12-10T00:12:00.001-08:00</published><updated>2008-12-10T00:14:49.784-08:00</updated><title type='text'>YUI 3 pr2 is out!</title><content type='html'>I was just starting to understand YUI 3 with PR1 when they've gone and released PR2. It's a very exciting thing for me because I am basing a lot of my future web app development on this platform. I think it's going to compete head-to-head with biggies like jQuery, Dojo, and even Ext in many ways. Now I just gotta go read and read and read. &lt;br /&gt;&lt;br /&gt;With app frameworks like Titanium coming out, it's even more important to become familiar with a js framework, as you will be able to use it in more and more contexts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5568529711534254269?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://yuiblog.com/blog/2008/12/09/yui3pr2-2/' title='YUI 3 pr2 is out!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5568529711534254269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5568529711534254269' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5568529711534254269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5568529711534254269'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/yui-3-pr2-is-out.html' title='YUI 3 pr2 is out!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3320179534412216047</id><published>2008-12-08T00:14:00.000-08:00</published><updated>2008-12-08T00:17:44.710-08:00</updated><title type='text'>NextDB.net - a free database for ajax programmers</title><content type='html'>I stumbled across this on Programmable Web and had to think about it for a bit. This could be really revolutionary for Ajax programmers to have access to a freely available database site that can talk javascript directly. No need for your own database hosting or learning SQL.  It's really intriguing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3320179534412216047?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://nextdb.net/' title='NextDB.net - a free database for ajax programmers'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3320179534412216047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3320179534412216047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3320179534412216047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3320179534412216047'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/nextdbnet-free-database-for-ajax.html' title='NextDB.net - a free database for ajax programmers'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4279159837714591885</id><published>2008-12-06T08:49:00.000-08:00</published><updated>2008-12-06T08:54:51.374-08:00</updated><title type='text'>Link Sharing, Anyone?</title><content type='html'>Hey there. Do you have a blog about games and the web? Or about webgames? Or perhaps just a blog about cool things you find on the web? Let's talk. I'm blatantly looking for blogs, sites, etc. to exchanges links with. So, if you are interested in link-sharing, please email me at triptych@gmail.com - with subject "link sharing". I don't guarantee every request - especially if you are selling chainsaws or news about politics - but hey, let's talk!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4279159837714591885?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4279159837714591885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4279159837714591885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4279159837714591885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4279159837714591885'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/link-sharing-anyone.html' title='Link Sharing, Anyone?'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7349792959148706766</id><published>2008-12-06T08:32:00.000-08:00</published><updated>2008-12-06T08:44:25.964-08:00</updated><title type='text'>Review: Jelly Towers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.andrewwooldridge.com/blog/uploaded_images/jellytowers-773228.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 191px;" src="http://www.andrewwooldridge.com/blog/uploaded_images/jellytowers-773225.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;In Jelly Towers you drag around geometric shapes in a mini physics-based world to create towers. The goal of this tower building is to feed a giant hydra a certain kind of block, depending on the level. The graphics are simplistic but convey the style of the game well, and the tutorial levels are very helpful in learning how to play. You'll need all the knowledge you can get because you will be faced with more and more difficult levels pretty quickly. I have to say I've not been as frustrated with a game in a long time, yet still spending time playing it. Frustrated because it takes a steady hand to get the towers to not fall over with a single swipe of your mouse, yet strangely addictive once you figure out a way to build a tower tall enough with your limited pieces.&lt;br /&gt;&lt;br /&gt;So, if you are looking for a bit of a diversion for a half-hour or longer you should check this game out. Just prepare to want to throw your mouse at the wall a few times trying to get that block to settle just right to feed your jydra...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7349792959148706766?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://armorgames.com/play/2664/jelly-towers' title='Review: Jelly Towers'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7349792959148706766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7349792959148706766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7349792959148706766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7349792959148706766'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/review-jelly-towers.html' title='Review: Jelly Towers'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4286115127447183418</id><published>2008-12-06T08:22:00.000-08:00</published><updated>2008-12-06T08:24:27.637-08:00</updated><title type='text'>Itty Bitty RPG Bar update</title><content type='html'>I've had a bit of a brainstorm regarding itty bitty rpg (bar) having to do with quests and how the game will be organized. I have a deadline of getting a playable game by the end of the year. Hopefully now I'll be able to reach that goal.  Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4286115127447183418?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4286115127447183418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4286115127447183418' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4286115127447183418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4286115127447183418'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/itty-bitty-rpg-bar-update.html' title='Itty Bitty RPG Bar update'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3637456187174116421</id><published>2008-12-02T22:46:00.000-08:00</published><updated>2008-12-02T22:47:40.138-08:00</updated><title type='text'>Good Experience Flash Games</title><content type='html'>Good Experience has compiled a list of great freely available flash games. If you dont like wading through the morass that is web portal gaming, then look at the cream of the crop here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3637456187174116421?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://goodexperience.com/games/' title='Good Experience Flash Games'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3637456187174116421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3637456187174116421' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3637456187174116421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3637456187174116421'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/good-experience-flash-games.html' title='Good Experience Flash Games'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4484700402296212470</id><published>2008-12-01T16:55:00.001-08:00</published><updated>2008-12-01T16:55:57.065-08:00</updated><title type='text'>Friv - flash games portal</title><content type='html'>I ran across this flash game portal in my travels. It has a unique interface (flash) so give it a try if you like flash games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4484700402296212470?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.friv.com/' title='Friv - flash games portal'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4484700402296212470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4484700402296212470' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4484700402296212470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4484700402296212470'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/friv-flash-games-portal.html' title='Friv - flash games portal'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2238566691125598416</id><published>2008-12-01T14:52:00.000-08:00</published><updated>2008-12-01T14:54:05.357-08:00</updated><title type='text'>Top Gaming News</title><content type='html'>If you like to get your game news in one giant page as a veritable firehose of information, you'll love this page. Virtually every major news source of gaming news is on this page. If you don't bookmark this page you arent a real gamer :)&lt;br /&gt;(just kidding)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2238566691125598416?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gaming.alltop.com/' title='Top Gaming News'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2238566691125598416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2238566691125598416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2238566691125598416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2238566691125598416'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/top-gaming-news.html' title='Top Gaming News'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8222813297572966480</id><published>2008-12-01T11:06:00.000-08:00</published><updated>2008-12-01T11:11:44.412-08:00</updated><title type='text'>Great Sound Effects for your UI's and Games</title><content type='html'>Soundrangers is a great site to go to when you need inexpensive sounds for your applications. Mouseover the arrows and delight in the sound effects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8222813297572966480?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.soundrangers.com/category-results.cfm?storeid=1&amp;cat_id=0002' title='Great Sound Effects for your UI&apos;s and Games'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8222813297572966480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8222813297572966480' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8222813297572966480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8222813297572966480'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/great-sound-effects-for-your-uis-and.html' title='Great Sound Effects for your UI&apos;s and Games'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1831798630790007682</id><published>2008-12-01T10:47:00.001-08:00</published><updated>2008-12-01T10:48:09.662-08:00</updated><title type='text'>Amazing Augmented Reality using Flash and Papervision</title><content type='html'>What is really amazing about this is that you can download the pdf, allow the flash to read your camera, and see this demo working live on your own computer. It's like seeing the future, today!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1831798630790007682?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://interactive.digitalpictures.com.au/?p=392' title='Amazing Augmented Reality using Flash and Papervision'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1831798630790007682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1831798630790007682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1831798630790007682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1831798630790007682'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/12/amazing-augmented-reality-using-flash.html' title='Amazing Augmented Reality using Flash and Papervision'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7673597092647057921</id><published>2008-11-30T15:22:00.000-08:00</published><updated>2008-11-30T15:25:45.656-08:00</updated><title type='text'>Best Old Games - old DOS games worth trying out</title><content type='html'>Thanks to &lt;a href="http://www.dosbox.com/"&gt;DOSBOX&lt;/a&gt; the realm of old DOS games is reviving on new machines. Even Macs can partake now thanks to the DOSBOX folks. Give this site a view and revive old memories or make new ones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7673597092647057921?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bestoldgames.net/eng/' title='Best Old Games - old DOS games worth trying out'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7673597092647057921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7673597092647057921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7673597092647057921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7673597092647057921'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/best-old-games-old-dos-games-worth.html' title='Best Old Games - old DOS games worth trying out'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2466901396145962162</id><published>2008-11-30T08:15:00.000-08:00</published><updated>2008-11-30T08:17:41.177-08:00</updated><title type='text'>11th Annual Independent Games Festival Entries</title><content type='html'>From &lt;a href="http://tigsource.com/articles/2008/11/27/igf-entrants-announced"&gt;TigSource&lt;/a&gt; comes news that the entries in this years IGF are out for all to see. There are some amazing games in there. If you've missed out on the "indie" scene this year, then check out this list to get some idea where gaming is going.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2466901396145962162?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.igf.com/php-bin/entries2009.php' title='11th Annual Independent Games Festival Entries'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2466901396145962162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2466901396145962162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2466901396145962162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2466901396145962162'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/11th-annual-independent-games-festival.html' title='11th Annual Independent Games Festival Entries'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3024868137919537407</id><published>2008-11-28T08:59:00.000-08:00</published><updated>2008-11-28T09:02:04.047-08:00</updated><title type='text'>3D Wolfenstein Engine with DHTML</title><content type='html'>&lt;a href="http://blog.nihilogic.dk/2008/07/wolfenflickr-3d-unlikely-mashup.html"&gt;Jacob Seidelin&lt;/a&gt; has done the world of DHTML gaming a great service and created a tutorial for building a Wolfenstein-like engine via canvas and the DOM. I fully intend to suck up this information and use it for IBRPG :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3024868137919537407?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://dev.opera.com/articles/view/creating-pseudo-3d-games-with-html-5-can-1/' title='3D Wolfenstein Engine with DHTML'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3024868137919537407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3024868137919537407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3024868137919537407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3024868137919537407'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/3d-wolfenstein-engine-with-dhtml.html' title='3D Wolfenstein Engine with DHTML'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3091615332248993489</id><published>2008-11-27T12:23:00.000-08:00</published><updated>2008-11-27T12:31:15.517-08:00</updated><title type='text'>OSX Shmups (shootem ups)</title><content type='html'>From &lt;a href="http://www.ocremix.org/forums/showthread.php?t=18372"&gt;OC Remix&lt;/a&gt; comes a link to some Kenta Cho shootemups for OSX. So, go shoot some aliens while eating turkey on your mac!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3091615332248993489?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://shinh.skr.jp/osxbin/' title='OSX Shmups (shootem ups)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3091615332248993489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3091615332248993489' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3091615332248993489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3091615332248993489'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/osx-shmups-shootem-ups.html' title='OSX Shmups (shootem ups)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3110400384749573460</id><published>2008-11-27T09:03:00.000-08:00</published><updated>2008-11-27T09:05:49.284-08:00</updated><title type='text'>Web MMO: 12 Tails Online - First Look at Panda</title><content type='html'>12 Tails Online looks to be an amazing MMO using the Unity3D engine. I don't know yet if it will be accessible via the web plugin but since it's in Unity it should be able to run in your web browser! This looks to be a fantastic new MMO that won't require a huge initial download, as well as being runnable on Macs as well! I hope you other MMO builders learn from this and stop making windows-only clients...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3110400384749573460?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=umLgPRGYPkk' title='Web MMO: 12 Tails Online - First Look at Panda'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3110400384749573460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3110400384749573460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3110400384749573460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3110400384749573460'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/web-mmo-12-tails-online-first-look-at.html' title='Web MMO: 12 Tails Online - First Look at Panda'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8257961456864034577</id><published>2008-11-26T16:59:00.000-08:00</published><updated>2008-11-26T17:07:35.625-08:00</updated><title type='text'>Major Progress on Itty Bitty RPG (BAR)</title><content type='html'>I'm finally making some headway on my Itty Bitty RPG Bar. This will be a tiny embeddable region you can add to your website to play a tiny RPG. I have made tons of progress today with the addition of a game heartbeat via setinterval, custom events via YUI3, and DATA url images. &lt;br /&gt;&lt;br /&gt;If anyone has an idea how to get this working on Safari please send me a comment.&lt;br /&gt;&lt;br /&gt;I have all the components now to create the game. All I need now is the logic for battles, leveling, etc. &lt;br /&gt;&lt;br /&gt;This is going to be really fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8257961456864034577?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.andrewwooldridge.com/experiments/ibrpgbar/' title='Major Progress on Itty Bitty RPG (BAR)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8257961456864034577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8257961456864034577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8257961456864034577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8257961456864034577'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/major-progress-on-itty-bitty-rpg-bar.html' title='Major Progress on Itty Bitty RPG (BAR)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2587475757832655679</id><published>2008-11-26T16:23:00.001-08:00</published><updated>2008-11-26T16:24:39.970-08:00</updated><title type='text'>What's Coming for YUI 3?</title><content type='html'>Satyen Desai talks about what's coming on the horizon for YUI 3. I think this updated library is going to be a serious competitor to jQuery when it finally comes out. It has a lot of great ideas as well as some amazing features.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2587475757832655679?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tech.groups.yahoo.com/group/yui3/message/242' title='What&apos;s Coming for YUI 3?'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2587475757832655679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2587475757832655679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2587475757832655679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2587475757832655679'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/whats-coming-for-yui-3.html' title='What&apos;s Coming for YUI 3?'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7552018407764097908</id><published>2008-11-26T14:51:00.000-08:00</published><updated>2008-11-26T14:54:36.886-08:00</updated><title type='text'>AVA7 Patterns | Free seamless background patterns</title><content type='html'>I feel like I've neglected my web developer base here with all sorts of game links and stuff. So, in light of that, here's a link to a great collection of tileable desktop backgrounds. You can never have enough of links like this when building websites. And free stuff is reason the internet works. Have fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7552018407764097908?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://patterns.ava7.com/' title='AVA7 Patterns | Free seamless background patterns'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7552018407764097908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7552018407764097908' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7552018407764097908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7552018407764097908'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/ava7-patterns-free-seamless-background.html' title='AVA7 Patterns | Free seamless background patterns'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3546475210512427070</id><published>2008-11-25T13:53:00.000-08:00</published><updated>2008-11-25T13:54:41.086-08:00</updated><title type='text'>Tim Brown: The Powerful Link Between Creativity and Play</title><content type='html'>This is an interesting video of Tim Brown talking about the connection between creativity and play.&lt;br /&gt;&lt;br /&gt;From the site:&lt;br /&gt;&lt;br /&gt;At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3546475210512427070?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ted.com/index.php/talks/tim_brown_on_creativity_and_play.html' title='Tim Brown: The Powerful Link Between Creativity and Play'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3546475210512427070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3546475210512427070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3546475210512427070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3546475210512427070'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/tim-brown-powerful-link-between.html' title='Tim Brown: The Powerful Link Between Creativity and Play'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2704162635384443170</id><published>2008-11-25T12:17:00.000-08:00</published><updated>2008-11-25T12:22:05.344-08:00</updated><title type='text'>GameQuery - jQuery plugin for games</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;gameQuery is a jQuery plug-in to help make javascript games easier to develop by adding some simple mechanism and commodity. It's still in a very early stage of development may change a lot in the versions to come. The project has now also a Google Code page where the svn repository of the project is hosted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2704162635384443170?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamequery.onaluf.org/' title='GameQuery - jQuery plugin for games'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2704162635384443170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2704162635384443170' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2704162635384443170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2704162635384443170'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/gamequery-jquery-plugin-for-games.html' title='GameQuery - jQuery plugin for games'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2154262394763457204</id><published>2008-11-24T23:55:00.000-08:00</published><updated>2008-11-25T00:04:13.200-08:00</updated><title type='text'>Kivi's Underworld is out!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.andrewwooldridge.com/blog/uploaded_images/kivibanner01-741253.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 55px;" src="http://www.andrewwooldridge.com/blog/uploaded_images/kivibanner01-741168.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I've mentioned this game before but given that it's finally out I have to bring it up again. If you enjoy casual - oriented RPG's like Adventure Quest and Fate, you'll really enjoy something like this. It's a Diablo-esque game where you hack and slash your way to fame and fortune.&lt;br /&gt;&lt;br /&gt;I just joined the affiliates list for this game, so if you feel inclined to download and try it out, you'd be helping me keep this site up and running if you went through these links:&lt;br /&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=35340002&amp;AID=1947132"&gt;Windows Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=35340003&amp;AID=1947132"&gt;Mac Demo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=3534&amp;PRODUCTID=35340002&amp;AID=1947132"&gt;Windows Full Game&lt;/a&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=3534&amp;PRODUCTID=35340003&amp;AID=1947132"&gt;Mac Full Game&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2154262394763457204?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.soldak.com/Kivis-Underworld/Overview.html' title='Kivi&apos;s Underworld is out!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2154262394763457204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2154262394763457204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2154262394763457204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2154262394763457204'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/kivis-underworld-is-out.html' title='Kivi&apos;s Underworld is out!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1488055139809499792</id><published>2008-11-24T13:59:00.001-08:00</published><updated>2008-11-24T17:23:38.980-08:00</updated><title type='text'>Why I Hate Game Reviews...</title><content type='html'>I want to start this out by saying I (used to) read many many game reviews, and I believe they serve a valuable function by guiding folks into not wasting hard earned money on games that stink, or games that aren't the kind of game for the purchaser.&lt;br /&gt;&lt;br /&gt;That being said, I find more often than not that reading a game review poisons me to a game. I read the analysis of the poor storyline, or cheap graphics, or the history of the delays of a game and I can't help but think of those things when I sit down to play. I recall one review in particular about an RPG called &lt;a href="http://www.gamespot.com/ps2/rpg/grandiaxtreme/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review"&gt;Grandia Xtreme&lt;/a&gt;. It was rated a measly 6.5 or something like that, and the reviewer found all kinds of reasons to dislike the game. &lt;br /&gt;&lt;br /&gt;I picked it up in a bargain basement bin at a local game store and tried it out. My expectations were pretty low and I almost didn't buy the game at all. I was suprised to find the game really fun and pretty much a perfect game for me at the time. Something I could pick up and play without alot of issues remembering what the game was about, while also providing a depth and challenge in the boss fights that kept me playing for many hours into the night longer than I had anticipated. &lt;br /&gt;&lt;br /&gt;What bugs me is that if I had followed the reviewer's idea of a great game I would totally have missed out. &lt;br /&gt;&lt;br /&gt;Even for games that are "highly" rated, the reviewer often feels the need to point out all the flaws, shortcomings, and issues with framerate or comment on the lack of depth in the backgrounds or something. &lt;br /&gt;&lt;br /&gt;To me, this often has the effect of spoiling what fun you might actually gather from a game. I have yet to play more than 2 or 3 games ever that I would consider completely unworthy of my time. I believe this is partially due to the fact that I really like to explore games and find all the nooks and crannies - to get inside the head of the developers and see what they were trying to do.&lt;br /&gt;&lt;br /&gt;I believe one of the fundamental flaws of "game review" sites are that these reviews are written by folks who basically do nothing but write reviews for a living. They are like restaurant reviewers in that they spend all their time picking apart their chosen field of interest and presenting you with the broken pieces - in the hope that you will reward their efforts by making good choices with buying games or eating food. While this is a great goal, I feel like reviewers end up being too "close" to their subject. They often feel that they need to present a balanced view of all of the aspects of a various game and have to find at least something wrong with everything they review. &lt;br /&gt;&lt;br /&gt;To me this ends up causing me to enjoy a game less so than if I had started playing it "cold". Imagine if you worked at Pixar and spent your time every day working on the tiny nitty gritty details of a movie. How then can you enjoy watching a movie yourself? You end up spotting flaws here and there or say things like "I could have made that better" or "they cut corners there" in the movie. You never get to enjoy the movie for the "storytelling" aspect. You can never "suspend disbelief" long enough to have fun!&lt;br /&gt;&lt;br /&gt;I get that same feeling when I play a game that I've read several reviews about. I end up disengaging from the game and start analyzing the flaws in the English translation, or stare at the improper 3D clipping of the character on a stairwell.&lt;br /&gt;&lt;br /&gt;So, the solution for me has been to cut back on reading game reviews. I wish there was a site that has game reviews from just average players who take joy in having fun with a game, as opposed to hard core game reviewers who have to meet a deadline.  This has been kinda hard because when you close off that avenue of information, you run the risk of buying a game that is a real stinker. But, in a way, I've found that to be kinda fun. Instead of having someone give me a handful of reasons why I should dislike this game, I get to find out for myself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1488055139809499792?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1488055139809499792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1488055139809499792' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1488055139809499792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1488055139809499792'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/why-i-hate-game-reviews.html' title='Why I Hate Game Reviews...'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3515200468073759974</id><published>2008-11-24T13:28:00.001-08:00</published><updated>2008-11-24T13:30:05.591-08:00</updated><title type='text'>Web 2.0 Storytelling: Emergence of a New Genre</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;a href='http://connect.educause.edu/Library/EDUCAUSE+Review/Web20StorytellingEmergenc/47444?time=1227555832'&gt;http://connect.educause.edu/Library/EDUCAUSE+Review/Web20StorytellingEmergenc/47444?time=1227555832&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;From the site:&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;A &lt;em&gt;story&lt;/em&gt; has a beginning, a middle, and a cleanly wrapped-up&lt;br /&gt;ending. Whether told around a campfire, read from a book, or played on&lt;br /&gt;a DVD, a story goes from point A to B and then C. It follows a&lt;br /&gt;trajectory, a Freytag Pyramid—perhaps the line of a human life or the&lt;br /&gt;stages of the hero's journey. A story is told by one person or by a&lt;br /&gt;creative team to an audience that is usually quiet, even receptive. Or&lt;br /&gt;at least that’s what a story used to be, and that’s how a story used to&lt;br /&gt;be told. Today, with digital networks and social media, this pattern is&lt;br /&gt;changing. Stories now are open-ended, branching, hyperlinked,&lt;br /&gt;cross-media, participatory, exploratory, and unpredictable. And they&lt;br /&gt;are told in new ways: Web 2.0 storytelling picks up these new types of&lt;br /&gt;stories and runs with them, accelerating the pace of creation and&lt;br /&gt;participation while revealing new directions for narratives to flow.&lt;br/&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3515200468073759974?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://connect.educause.edu/Library/EDUCAUSE+Review/Web20StorytellingEmergenc/47444?time=1227555832' title='Web 2.0 Storytelling: Emergence of a New Genre'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3515200468073759974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3515200468073759974' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3515200468073759974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3515200468073759974'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/web-20-storytelling-emergence-of-new.html' title='Web 2.0 Storytelling: Emergence of a New Genre'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8622775026936236341</id><published>2008-11-23T19:19:00.000-08:00</published><updated>2008-11-23T19:25:49.364-08:00</updated><title type='text'>The Futures of Entertainment</title><content type='html'>Game Girl Advance talks about the "Futures of Entertainment" which boil down to a few ideas that seem to be transforming the gaming landscape.  I believe the person or persons who really tap into these ideas is going to have a real "killer app" for the web.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8622775026936236341?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamegirladvance.com/archives/2008/11/04/the_futures_of_entertainment.html' title='The Futures of Entertainment'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8622775026936236341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8622775026936236341' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8622775026936236341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8622775026936236341'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/futures-of-entertainment.html' title='The Futures of Entertainment'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1030152958724050977</id><published>2008-11-23T19:11:00.000-08:00</published><updated>2008-11-23T19:18:34.832-08:00</updated><title type='text'>Games as "Experience Grenades"</title><content type='html'>Jane McGonigal talks about how these new kinds of games (specifically ARGS) act as delayed 'bombs' of information and transformative energy. I have yet to actually play an ARG, and while I can understand how this might happen in a sort of headology type way, I wonder how such things manifest themselves. &lt;br /&gt;&lt;br /&gt;I have played a few games of Werewolf at the office, and I have to say I'm hooked. If there are any groups of gamers that play games like this around the Bay Area Peninsula - lemme know how to join up...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1030152958724050977?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://avantgame.blogspot.com/2008/11/these-games-are-experience-grenades.html' title='Games as &quot;Experience Grenades&quot;'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1030152958724050977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1030152958724050977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1030152958724050977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1030152958724050977'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/games-as-experience-grenades.html' title='Games as &quot;Experience Grenades&quot;'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6221729802018134805</id><published>2008-11-23T10:02:00.000-08:00</published><updated>2008-11-23T10:07:21.336-08:00</updated><title type='text'>Night of the Cephalopods</title><content type='html'>From &lt;a href="http://www.indiegames.com"&gt;Indiegames&lt;/a&gt; comes a link to an interesting short game that experiments with a dynamic narrative during gameplay. You play a hapless guy out in the forest fighting floating squidlike things while the narrator guides you along. Try out the video to get a sense of how things work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6221729802018134805?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.indiegames.com/blog/2008/11/freeware_game_pick_night_of_th.html' title='Night of the Cephalopods'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6221729802018134805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6221729802018134805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6221729802018134805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6221729802018134805'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/night-of-cephalopods.html' title='Night of the Cephalopods'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3118204503546862585</id><published>2008-11-22T15:40:00.000-08:00</published><updated>2008-11-22T15:44:31.461-08:00</updated><title type='text'>Starving for email...</title><content type='html'>I've noticed a drop offage of email in the past few months. Are my posts not email-worthy? Do you have cool web/game news that you'd like to share? Email me! I want to make this more than just a one way street - I want to be part of a conversation, not just a broadcast. &lt;br /&gt;&lt;br /&gt;If you dig this site, please let me know! Anything you'd like to see different, or more of, or less of - let me know!&lt;br /&gt;&lt;br /&gt;It's so great to hear from people who run across your blog and find something they didn't know of before. It's kinda what I do this for. &lt;a href="mailto: triptych@gmail.com"&gt;Drop me an email&lt;/a&gt; if you visit more than once in a decade or so :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3118204503546862585?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3118204503546862585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3118204503546862585' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3118204503546862585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3118204503546862585'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/starving-for-email.html' title='Starving for email...'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7097823229598465120</id><published>2008-11-22T15:35:00.001-08:00</published><updated>2008-11-22T15:36:17.327-08:00</updated><title type='text'>Square Enix competing with BigFish?</title><content type='html'>Looks like Square Enix is getting into the downloadable games market. I wonder how hardcore or casual these games will be leaning? Look at the WiiWare games and how successful they are...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7097823229598465120?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://kotaku.com/5094879/square-enix-la-working-on-downloadable-games' title='Square Enix competing with BigFish?'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7097823229598465120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7097823229598465120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7097823229598465120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7097823229598465120'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/square-enix-competing-with-bigfish.html' title='Square Enix competing with BigFish?'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3304440049718354668</id><published>2008-11-22T15:17:00.000-08:00</published><updated>2008-11-22T15:19:33.588-08:00</updated><title type='text'>Z-War - DTHML Zombie Game</title><content type='html'>While I couldnt get this to work on Firefox because of some glitch with preloading sounds, I was able to see it working in safari. It reminds me of Dink Smallwood, only with zombies.  Very cool!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3304440049718354668?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://z-war.co.cc/' title='Z-War - DTHML Zombie Game'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3304440049718354668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3304440049718354668' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3304440049718354668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3304440049718354668'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/z-war-dthml-zombie-game.html' title='Z-War - DTHML Zombie Game'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7913027885767032816</id><published>2008-11-22T00:51:00.000-08:00</published><updated>2008-11-22T15:39:31.873-08:00</updated><title type='text'>MMOHub</title><content type='html'>I wish there were more web-based mmo's - instead of these supermassive 300MB+ downloadable games. Especially since I'm on a Mac and for some reason most MMO developers have completely ignored the Mac when it comes to having a client for their game. Fortunately this is changing slowly. &lt;br /&gt;&lt;br /&gt;If you want to keep up with the MMO scene and perhaps catch word of a new game that strikes your fancy - give this site a go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7913027885767032816?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://mmohub.org/' title='MMOHub'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7913027885767032816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7913027885767032816' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7913027885767032816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7913027885767032816'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/mmohub.html' title='MMOHub'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4069111608389390333</id><published>2008-11-20T21:50:00.000-08:00</published><updated>2008-11-20T21:52:00.026-08:00</updated><title type='text'>Sharendipity - create and share your own games!</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;Sharendipity's vision is to democratize software development tools. Beginning with casual games, Sharendipity empowers non-programmers and programmers to create interactive software applications, much like the spreadsheet empowered businesspeople to perform their own financial analysis. Sharendipity then offers a distribution platform and transaction-based marketplace for this user-generated content.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4069111608389390333?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.sharendipity.com/' title='Sharendipity - create and share your own games!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4069111608389390333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4069111608389390333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4069111608389390333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4069111608389390333'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/sharendipity-create-and-share-your-own.html' title='Sharendipity - create and share your own games!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5717313080495889640</id><published>2008-11-20T21:43:00.000-08:00</published><updated>2008-11-20T21:46:10.666-08:00</updated><title type='text'>Play Conference: Coverage of the Games Panel</title><content type='html'>&lt;a href="http://www.bretterrill.com/"&gt;Bret on Social Games&lt;/a&gt; has posted about a recent panel from the Play Conference. Also check out his post on the &lt;a href="http://www.bretterrill.com/2008/11/virtual-goods-summit-2008-video-now.html"&gt;Virtual Goods Summit&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5717313080495889640?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bretterrill.com/2008/11/play-conference-coverage-of-games-panel.html' title='Play Conference: Coverage of the Games Panel'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5717313080495889640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5717313080495889640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5717313080495889640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5717313080495889640'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/play-conference-coverage-of-games-panel.html' title='Play Conference: Coverage of the Games Panel'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-469852421093625261</id><published>2008-11-18T23:22:00.001-08:00</published><updated>2008-11-18T23:24:58.115-08:00</updated><title type='text'>GameGum - flash games</title><content type='html'>There are many, many flash portals out there. Probably more than hairs on my head :)&lt;br /&gt;However, this one has an interesting twist in that anyone can submit a flash game and have it show up in the portal right away. Good games get good reviews and rise to the top. It's kinda like digg for flash games...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-469852421093625261?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamegum.com/' title='GameGum - flash games'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/469852421093625261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=469852421093625261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/469852421093625261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/469852421093625261'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/gamegum-flash-games.html' title='GameGum - flash games'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6442542249151683812</id><published>2008-11-18T22:43:00.000-08:00</published><updated>2008-11-18T22:45:19.298-08:00</updated><title type='text'>SpringPad - specialized online notepads</title><content type='html'>While I wonder if this idea will get cloned or bought out by a company like Evernote, its kinda cool. You can create special "pads" around a particular task you are doing and the site makes it very easy to keep track of what you are working on, or friends you want to watch, etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6442542249151683812?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.springpadit.com/' title='SpringPad - specialized online notepads'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6442542249151683812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6442542249151683812' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6442542249151683812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6442542249151683812'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/springpad-specialized-online-notepads.html' title='SpringPad - specialized online notepads'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8533653089278612397</id><published>2008-11-18T22:40:00.000-08:00</published><updated>2008-11-18T22:41:39.153-08:00</updated><title type='text'>Free CSS Book when you follow them on Twitter</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;One of our best-selling CSS books of all time, The Art &amp; Science of CSS (valued at $29.95), is FREE to download for two weeks. All you need to do to grab a free copy of this awesome CSS book is follow @sitepointdotcom on Twitter. We’re calling it a Twitaway—a Twitter giveaway!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8533653089278612397?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://twitaway.aws.sitepoint.com/' title='Free CSS Book when you follow them on Twitter'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8533653089278612397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8533653089278612397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8533653089278612397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8533653089278612397'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/free-css-book-when-you-follow-them-on.html' title='Free CSS Book when you follow them on Twitter'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3357553832473874131</id><published>2008-11-18T21:22:00.000-08:00</published><updated>2008-11-18T21:24:26.689-08:00</updated><title type='text'>New Web Based MMO from BigFish soon!</title><content type='html'>If you read this article: http://nabeel.typepad.com/brinking/2007/11/big-fish-games.html&lt;br /&gt;and this one: http://thinglefin.com/2008/11/12/long-overdue-update/&lt;br /&gt;and put 2 and 2 together you'll realize there's a major new MMO coming out from BigFish soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3357553832473874131?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://thinglefin.com/' title='New Web Based MMO from BigFish soon!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3357553832473874131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3357553832473874131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3357553832473874131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3357553832473874131'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/new-web-based-mmo-from-bigfish-soon.html' title='New Web Based MMO from BigFish soon!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7812833917761724152</id><published>2008-11-18T20:56:00.001-08:00</published><updated>2008-11-18T20:57:56.439-08:00</updated><title type='text'>iPhone Developer Strikes it Rich</title><content type='html'>I don't know whether to be encouraged or discouraged by this article. In one way I see that it's possible to make money doing iPhone games. In another way I dispair of ever having the success of this person , who's not even trying that hard. &lt;br /&gt;&lt;br /&gt;*sigh*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7812833917761724152?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cnn.com/2008/TECH/11/18/iphone.game.developer/index.html' title='iPhone Developer Strikes it Rich'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7812833917761724152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7812833917761724152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7812833917761724152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7812833917761724152'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/iphone-developer-strikes-it-rich.html' title='iPhone Developer Strikes it Rich'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5428224917059219581</id><published>2008-11-17T10:09:00.000-08:00</published><updated>2008-11-17T10:10:52.325-08:00</updated><title type='text'>New Term? Flashual gaming</title><content type='html'>I ran across a friend at work refer to flash games that show up on portals that cater to casual gamers as "flashual" games. It sounds like "casual" only with the fl sound at the beginning.  Interesting subgenre perhaps?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5428224917059219581?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5428224917059219581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5428224917059219581' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5428224917059219581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5428224917059219581'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/new-term-flashual-gaming.html' title='New Term? Flashual gaming'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8013536098289459784</id><published>2008-11-17T01:08:00.000-08:00</published><updated>2008-11-17T01:10:34.328-08:00</updated><title type='text'>Incredibots</title><content type='html'>If you like to build things and play with physics, you'll get alot out of this game. Be sure to go through the tutorials or you'll be totally lost...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8013536098289459784?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://incredibots.com/' title='Incredibots'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8013536098289459784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8013536098289459784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8013536098289459784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8013536098289459784'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/incredibots.html' title='Incredibots'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3963865501122090689</id><published>2008-11-17T00:22:00.000-08:00</published><updated>2008-11-17T00:29:45.863-08:00</updated><title type='text'>Smith and Tinker</title><content type='html'>I'm just a bit behind the times when it comes to ARG's. &lt;a href="http://en.wikipedia.org/wiki/Alternate_reality_game"&gt;Alternate Reality Games&lt;/a&gt; for you fellow clueless folks. I have yet to participate (knowingly) in one yet, and I'm still at a loss to really explain what it's all about, and why you should really dig it and find out more about it yourself. However, I have it on good authority that this site is one to check out regarding this genre of game. Here's a few other links. &lt;a href="http://www.gamesetwatch.com/2008/11/on_pixelvixen707_brinkvale_ins.php"&gt;Here&lt;/a&gt;, and &lt;a href="http://jchutchins.net/site/personal-effects/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So, the next time you chat with a stranger online, you never know if he or she might be a fictional character who's goal in life is to suck you in and get you involved in an ARG.&lt;br /&gt;&lt;br /&gt;I'm still trying to wrap my head around this stuff - perhaps there is some kind reader who might help me with clue-gettage?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3963865501122090689?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.smithandtinker.com/' title='Smith and Tinker'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3963865501122090689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3963865501122090689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3963865501122090689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3963865501122090689'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/smith-and-tinker.html' title='Smith and Tinker'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7794771346587760929</id><published>2008-11-16T21:51:00.000-08:00</published><updated>2008-11-16T21:59:52.598-08:00</updated><title type='text'>Zombie Shooter Review at GameTunnel</title><content type='html'>I have a special place in my heart for shooters like this. You basically start out as a puny human with a handgun. Your task is to destroy football fields full of monsters, zombies and other creatures. In this particular game you are beset by zombies out for your life as usually. The formula never gets old. Check out the excellent review at GameTunnel.&lt;br /&gt;&lt;br /&gt;-- &lt;br /&gt;Note: Watch out for the toolbar that might get installed when you install the game. Make sure you really want another toolbar in your IE and/or Firefox browser.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7794771346587760929?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gametunnel.com/gamespace.php?id=422&amp;tab=3' title='Zombie Shooter Review at GameTunnel'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7794771346587760929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7794771346587760929' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7794771346587760929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7794771346587760929'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/zombie-shooter-review-at-gametunnel.html' title='Zombie Shooter Review at GameTunnel'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-9155703556355245259</id><published>2008-11-16T20:31:00.000-08:00</published><updated>2008-11-16T20:32:57.257-08:00</updated><title type='text'>Business and Games Blog</title><content type='html'>One aspect of developing games is a practical one. You need to pay your bills and perhaps even have enough to take your wife out to dinner every once and awhile.  This blog is about advertising, games, and how they might mix.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-9155703556355245259?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://businessandgames.com/blog/' title='Business and Games Blog'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/9155703556355245259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=9155703556355245259' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/9155703556355245259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/9155703556355245259'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/business-and-games-blog.html' title='Business and Games Blog'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5798215875311575893</id><published>2008-11-16T09:41:00.000-08:00</published><updated>2008-11-16T09:45:24.405-08:00</updated><title type='text'>Playyoo</title><content type='html'>It's not often you find something unique in your web travels, but I seem to  have a knack for finding really cool game related sites. This one allows you to play and create mobile games. It's actually kinda cool because you can try out all the games in  your browser as well. I havent tried the creation aspect yet, but it seems intriquing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5798215875311575893?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.playyoo.com/index.html' title='Playyoo'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5798215875311575893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5798215875311575893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5798215875311575893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5798215875311575893'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/playyoo.html' title='Playyoo'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3653639953778251080</id><published>2008-11-16T09:27:00.000-08:00</published><updated>2008-11-16T09:35:27.636-08:00</updated><title type='text'>Mini Review: Tarnation (flash game)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.andrewwooldridge.com/blog/uploaded_images/tarnation_logo-780101.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 47px;" src="http://www.andrewwooldridge.com/blog/uploaded_images/tarnation_logo-780090.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Tarnation is a flash game by Brad Merritt that makes a very interesting derivative of the "Tower Defense" genre. You have a field of undifferentiated "seeds". Depending on how you drag your select box, it creates "bullets" of a certain color. You have to match the color of the enemy with the color you create. This is interesting in that you cannot just select your whole field to attack a certain color. This is another of those "simple, yet cannot put down" kinda games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3653639953778251080?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bubblebox.com/play/adventure/883.htm' title='Mini Review: Tarnation (flash game)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3653639953778251080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3653639953778251080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3653639953778251080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3653639953778251080'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/mini-review-tarnation-flash-game.html' title='Mini Review: Tarnation (flash game)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1439427513789714818</id><published>2008-11-15T08:58:00.001-08:00</published><updated>2008-11-15T09:09:23.908-08:00</updated><title type='text'>Game Idea: The Tapestry</title><content type='html'>I get so many ideas that I am in constant mourning over the loss of them over time. I don't want this idea to die, so perhaps blogging about it might strike a chord with someone else who would like to help me make it a reality.&lt;br /&gt;&lt;br /&gt;Imagine a game which has 3 different aspects. The first aspect is a "tapestry" it's the storyline of a fantasy "novel". You have landscapes, characters, conflicts, romance, etc. This is the basic level of the game, displayed somewhat like an unfolding tapestry. &lt;br /&gt;&lt;br /&gt;At a level above this you have a grid containing the main characters of the game - laid out somewhat like a tactical RPG. However this grid is not of a traditional landscape. Instead it's a landscape of relationships and conflicts. Say you had Brad the warrior and Helga the princess as characters. If you wanted them to become romantically involved, you would move them close to one another on the grid along the "personal relationship" axes.&lt;br /&gt;&lt;br /&gt;This positioning of characters on the grid would be the way the generative storyline of the first level is created. The game engine looks at the relationships of all the characters as well as their positioning and uses that to "generate" the story.&lt;br /&gt;&lt;br /&gt;There is a problem however. There is an antagonistic force which seeks to turn the story into a dark direction where the bad guy wins and everyone suffers. Plus that "enemy" seeks to make his bad characters move into romantic relationships with your main characters and "corrupt" them.&lt;br /&gt;&lt;br /&gt;Moving along the grid is not a simple matter. There is a 3rd level to this game which involves managing resources such as turns, etc as well as battles you have to have in order to "unlock" areas of the grid, break bad relationships, or otherwise position characters and elements on the grid in a strategic fashion. &lt;br /&gt;&lt;br /&gt;It seems like this could be a fascinating game. You play mini-games and battles to unlock abilities and grid areas. This in turn allows you to position your characters in a favorable fashion. You then watch the "tapestry" unfold of a fairy-tale story that works out good or bad depending on your actions.  You might even be able to "save" the story and play it back later.&lt;br /&gt;&lt;br /&gt;I wonder if such a game might be possible - or even practical. &lt;br /&gt;&lt;br /&gt;So, interwebs. If there is someone out there who reads this who may find something interesting and compelling about it, please contact me. I'm hoping to find a way to make "the tapestry" a reality.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1439427513789714818?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1439427513789714818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1439427513789714818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1439427513789714818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1439427513789714818'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/game-idea-tapestry.html' title='Game Idea: The Tapestry'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5841024204344795848</id><published>2008-11-15T08:01:00.000-08:00</published><updated>2008-11-15T08:41:40.629-08:00</updated><title type='text'>Itty Bitty RPG update</title><content type='html'>I seem to have a habit of jumping from one project to another, which makes for a frustrating time of it I have to say. For me the greatest challenge is "closing the deal" - meaning getting something beyond a quick 30min demo. My latest attempt is working on a new version of Itty Bitty RPG. The idea is to try to distill an RPG down to it's component parts and make that a small web - based game you can embed anywhere. Let's see how it works out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5841024204344795848?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ittybittyrpg.com' title='Itty Bitty RPG update'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5841024204344795848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5841024204344795848' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5841024204344795848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5841024204344795848'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/itty-bitty-rpg-update.html' title='Itty Bitty RPG update'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6977614772556968004</id><published>2008-11-14T23:37:00.000-08:00</published><updated>2008-11-14T23:41:04.114-08:00</updated><title type='text'>GameCake : Host your Indie Game</title><content type='html'>It appears that the creator of GWLog (http://www.gamingw.net/) is back and running a new site called GameCake. It appears to be a portal-style site where you can upload and host your indie game projects. It is always a pain to have to try to find a place to upload your executables, and this site seems to want to scratch that itch. We'll see how the content goes, but it's a nice site to keep in your list, especially due to the site's creator's pedigree.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6977614772556968004?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamecake.net/' title='GameCake : Host your Indie Game'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6977614772556968004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6977614772556968004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6977614772556968004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6977614772556968004'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/gamecake-host-your-indie-game.html' title='GameCake : Host your Indie Game'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4047522694297204387</id><published>2008-11-14T23:21:00.000-08:00</published><updated>2008-11-14T23:26:15.330-08:00</updated><title type='text'>U.S.G ~ A New Beginning - Cool Indie Game Shmup</title><content type='html'>The production quality of this game is pretty high seeing that it's an indie shootemup with a storyline you'd see from many saturday morning cartoons. That being said, this game kinda grows on you as you play it - especially with the snappy character interactions.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v609/Ptt/USG/Poster.jpg"&gt;&lt;img style=" margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 397px; height: 561px;" src="http://img.photobucket.com/albums/v609/Ptt/USG/Poster.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4047522694297204387?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamingw.net/forums/index.php?topic=70352.0' title='U.S.G ~ A New Beginning - Cool Indie Game Shmup'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4047522694297204387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4047522694297204387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4047522694297204387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4047522694297204387'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/usg-new-beginning-cool-indie-game-shmup.html' title='U.S.G ~ A New Beginning - Cool Indie Game Shmup'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-174615891259080283</id><published>2008-11-14T23:10:00.000-08:00</published><updated>2008-11-14T23:11:55.063-08:00</updated><title type='text'>RPG Battle Systems: Game Design 101</title><content type='html'>Since I'm working on a simple RPG I've been poking around looking at various engines and systems for game mechanics ideas. This article talks a bit about RPG's and what makes a good and interesting one. Worth a read!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-174615891259080283?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamingw.net/view/75500/Game+Design+101+-+The+RPG+Battle+System+Monsters+and+You' title='RPG Battle Systems: Game Design 101'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/174615891259080283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=174615891259080283' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/174615891259080283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/174615891259080283'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/rpg-battle-systems-game-design-101.html' title='RPG Battle Systems: Game Design 101'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2195603814663574341</id><published>2008-11-12T10:44:00.000-08:00</published><updated>2008-11-12T10:46:25.403-08:00</updated><title type='text'>Great Flash Game: RoboKill</title><content type='html'>Grab your mouse and get your arrow key fingers ready for a highly polished 2d shooter called RoboKill. The production values are high and the addiction will be as well as you move through levels blasting robots and collecting $ to upgrade your robot. Sounds simplistic and boring but this game gets it right on the smoothness and gameplay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2195603814663574341?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.rocksolidarcade.com/games/robokill/' title='Great Flash Game: RoboKill'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2195603814663574341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2195603814663574341' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2195603814663574341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2195603814663574341'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/great-flash-game-robokill.html' title='Great Flash Game: RoboKill'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1371360282464709475</id><published>2008-11-12T01:15:00.000-08:00</published><updated>2008-11-12T01:19:09.169-08:00</updated><title type='text'>Games as Happiness Engines - Jane McGonigal Keynote</title><content type='html'>I've probably blogged about this in the past, but it bears repeating. If you are in any sort of game design field - or even if you just build web pages like me - then this is a great speech to read. It's going to play a huge role in the future of our society.&lt;br /&gt;&lt;br /&gt;From the talk:&lt;br /&gt;&lt;br /&gt;&lt;div style="padding-left: 20px; border-left: 1px solid #000"&gt;&lt;br /&gt;&lt;br /&gt;That’s the thing I want to spend time talking about - happiness is the new capital. If you want someone to value your service, eperience, you need to explicitly generate a positive experience for them. Happiness doesn’t mean what it used to - some people do define it as a warm fuzzy thing still, but I’m hear to say that it’s not a warm puppy, although I have a picture of my puppy coming up in 20 slides, so we will extract some, but this warm fuzziness is not what I want to talk about. I’ve been researching this for a while, so the 4 key principles that have come out of all of this peer reviewed research:&lt;br /&gt;&lt;br /&gt;1. satisfying work to do&lt;br /&gt;2. the experience of being good at something&lt;br /&gt;3. time spent with people we like&lt;br /&gt;4. the chance to be a part of something bigger&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1371360282464709475?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://danhon.com/2008/03/11/sxsw-2008-jane-mcgonigal-keynote/' title='Games as Happiness Engines - Jane McGonigal Keynote'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1371360282464709475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1371360282464709475' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1371360282464709475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1371360282464709475'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/games-as-happiness-engines-jane.html' title='Games as Happiness Engines - Jane McGonigal Keynote'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2281853222090062625</id><published>2008-11-11T10:36:00.000-08:00</published><updated>2008-11-11T10:39:21.578-08:00</updated><title type='text'>Whirled is out!</title><content type='html'>Whirled is a 2d game world where you can create your own "space". You have a room, pets, etc and can play flash based games to get money to buy more stuff. You can also create items which you can sell in the marketplace. It's very trippy and chaotic,but also quite fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2281853222090062625?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.whirled.com/' title='Whirled is out!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2281853222090062625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2281853222090062625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2281853222090062625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2281853222090062625'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/whirled-is-out.html' title='Whirled is out!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4727737630239613122</id><published>2008-11-10T23:14:00.000-08:00</published><updated>2008-11-10T23:17:07.118-08:00</updated><title type='text'>The Brainy Gamer</title><content type='html'>As one grows and matures they expand their horizons from simple diversions to more sophisticated ones. The Brainy Gamer is a perfect site for folks who are ready to move beyond just enjoying a game, and perhaps pondering a bit more of the things behind games, as well as reading about interesting aspects of gaming. Certainly a must-bookmark.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4727737630239613122?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.brainygamer.com/' title='The Brainy Gamer'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4727737630239613122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4727737630239613122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4727737630239613122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4727737630239613122'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/brainy-gamer.html' title='The Brainy Gamer'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-733301669343357769</id><published>2008-11-10T12:31:00.000-08:00</published><updated>2008-11-10T12:32:55.408-08:00</updated><title type='text'>Roger Caillois' Patterns of Play</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;In his 1958 book Les Jeux et Les Hommes (usually translated as Man, Play and Games), the noted sociologist and intellectual Roger Caillois introduced a terminology for considering patterns in games. He used the term 'game' in a very wide manner, applying it to all play activities. This is a partial consequence of his native language, French, where the term 'jeux' and 'jouer' express the concepts of both play and game in English.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-733301669343357769?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://onlyagame.typepad.com/only_a_game/2006/05/roger_caillois_.html' title='Roger Caillois&apos; Patterns of Play'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/733301669343357769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=733301669343357769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/733301669343357769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/733301669343357769'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/roger-caillois-patterns-of-play.html' title='Roger Caillois&apos; Patterns of Play'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2170043825198295182</id><published>2008-11-09T10:49:00.001-08:00</published><updated>2008-11-09T10:49:52.127-08:00</updated><title type='text'>PyroGine 2d Game Engine</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;PyroGine™ SDK is and advanced 2D game application framework for PC's running Microsoft Windows, Direct3D with 3D hardware. It is made with and usable from the Delphi programming language by CodeGear. PGSDK is feature complete and can easily create any type of 2D game with D3D for rendering. It was designed to be easy to use, robust and feature rich and should be easy to use in your projects. It is suitable for making 2D games and graphic simulations. There is a complete set of classes which give you a solid foundation and you can then can build on top of this layer to any level of complexity that is required for your project.&lt;br /&gt;&lt;br /&gt;The SDK includes support for surfaces, textures, sprites, audio, streams, archives, INI files, configuration variables, render targets, swap chains, scripting and much more. In addition to a low-level procedural access (supporting all 32bit versions of Delphi and possibly other languages), there exist a robust high level framework that includes classes such as TPyroObject, TPyroObjectList, TPyroActor, TPyroActorList, TPyroEntity and TPyroGame and more to give you a rich high level support to make it very easy to get started with your projects in an object oriented way.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2170043825198295182?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://jarrodavisoftware.com/component/content/article/40-gamedev/55-pyrogine-sdk.html' title='PyroGine 2d Game Engine'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2170043825198295182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2170043825198295182' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2170043825198295182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2170043825198295182'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/pyrogine-2d-game-engine.html' title='PyroGine 2d Game Engine'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4052100735280428414</id><published>2008-11-07T09:20:00.000-08:00</published><updated>2008-11-07T09:21:25.200-08:00</updated><title type='text'>Ambient Software</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;There’s now an opportunity for software like these examples to develop into something we think of more like music, as an ambient addition to personal experiences. Most software requires you to be actively up to your elbows in it, fully engaged without leaving space to do much of anything else at the same time. Contrast this with the affordances that music permits.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4052100735280428414?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blog.thoughtwax.com/2008/11/ambient-software' title='Ambient Software'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4052100735280428414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4052100735280428414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4052100735280428414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4052100735280428414'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/ambient-software.html' title='Ambient Software'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2887226781034220337</id><published>2008-11-05T19:33:00.000-08:00</published><updated>2008-11-05T19:37:22.849-08:00</updated><title type='text'>Why your RPG is Disappointing (Editorial)</title><content type='html'>Cinemablend has a commentary about some common issues in modern role playing games. I find myself agreeing with many of them, and wondering how I might construct a game that avoids those pitfalls.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2887226781034220337?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cinemablend.com/games/Editorial-Reasons-Your-Role-Playing-Game-Is-Disappointing-12076.html' title='Why your RPG is Disappointing (Editorial)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2887226781034220337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2887226781034220337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2887226781034220337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2887226781034220337'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/why-your-rpg-is-disappointing-editorial.html' title='Why your RPG is Disappointing (Editorial)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8259976401253028400</id><published>2008-11-05T08:30:00.000-08:00</published><updated>2008-11-05T08:36:29.974-08:00</updated><title type='text'>The 14th Annual Interactive Fiction Competition results</title><content type='html'>Interactive fiction has always been somewhat of a esoteric yet ultimately rewarding crossover of literature and gaming. There has yet to be a real "killer app" for IF, but if IF had a spokesperson, that person would be &lt;a href='http://emshort.wordpress.com/'&gt;Emily Short&lt;/a&gt;. Go download some worlds and help judge this year's competition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8259976401253028400?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://ifcomp.org/comp08/' title='The 14th Annual Interactive Fiction Competition results'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8259976401253028400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8259976401253028400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8259976401253028400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8259976401253028400'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/14th-annual-interactive-fiction.html' title='The 14th Annual Interactive Fiction Competition results'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-514485360036950896</id><published>2008-11-05T07:56:00.000-08:00</published><updated>2008-11-05T08:09:37.952-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='game engines'/><category scheme='http://www.blogger.com/atom/ns#' term='indie games'/><title type='text'>Make 3D Games without (much) programming.. DIM3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.andrewwooldridge.com/blog/uploaded_images/eddie06-731536.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://www.andrewwooldridge.com/blog/uploaded_images/eddie06-730600.png" border="0" alt="" /&gt;&lt;/a&gt;DIM3 is like having a game engine already created for you and all you have to do is provide the "content". Like many game engines that allow you to "mod" them to create new levels and such, only this doesnt have an existing game to start with (though there are demo levels).&lt;br /&gt;&lt;br /&gt;What you'll find nice about this game is it's accessibility. You can get into coding your game quickly, and it smartly uses javascript - one of the most well-known scripting languages - for it's scripting aspects.&lt;br /&gt;&lt;br /&gt;My only beef about this engine is that it looks about 8 years old. You can create some really fun games, but no matter what you do it'll look like it was made for the Quake/Duke Nukem crowd of games. However, since dim3 is completely &lt;a href="http://code.google.com/p/dim3/"&gt;open source&lt;/a&gt; there's no excuse for some enterprising folks to come in and beef up the engine.&lt;br /&gt;&lt;br /&gt;So, you can't beat free, and the game engine and editor are so accessible that you'll find yourself playing around with it just to try things out. For some reason the post I made about this game a year or so ago is still popular, so I decided it's time to dust off the link and send it around again. If you missed it last time, you should definitely give it a try this time around.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-514485360036950896?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.klinksoftware.com/' title='Make 3D Games without (much) programming.. DIM3'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/514485360036950896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=514485360036950896' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/514485360036950896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/514485360036950896'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/make-3d-games-without-much-programming.html' title='Make 3D Games without (much) programming.. DIM3'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-691082478969957835</id><published>2008-11-05T07:25:00.000-08:00</published><updated>2008-11-05T07:28:28.113-08:00</updated><title type='text'>A better day yesterday...</title><content type='html'>A few days ago I had what I might categorize as one of the worst days in a long time. Basically something bad was going to happen and I had no control over it even though I saw it coming. However at the last moment the help I needed came and disaster was averted. Yesterday was a much better day - sunshine, family, and less stress. Thanks for your comments! Knowing that I'm not just posting links to the wind makes me have a renewed sense of purpose about this blog :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-691082478969957835?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/691082478969957835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=691082478969957835' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/691082478969957835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/691082478969957835'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/better-day-yesterday.html' title='A better day yesterday...'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3427332555363690433</id><published>2008-11-04T23:00:00.000-08:00</published><updated>2008-11-04T23:02:16.560-08:00</updated><title type='text'>The Lab - my new blog for experiments..</title><content type='html'>I'm creating a separate blog just for code experiments and such. I plan on using that as a test bed for interesting javascript and dom scripting stuff. Not much there right now. Perhaps there will be something new and interesting this week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3427332555363690433?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://andrewwooldridge.com/thelab/' title='The Lab - my new blog for experiments..'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3427332555363690433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3427332555363690433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3427332555363690433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3427332555363690433'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/lab-my-new-blog-for-experiments.html' title='The Lab - my new blog for experiments..'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7639545391071198660</id><published>2008-11-04T09:43:00.000-08:00</published><updated>2008-11-04T09:53:41.073-08:00</updated><title type='text'>Amazing new web mmo 12TailsOnline (uses Unity3D engine)</title><content type='html'>If this game comes to the US it'll be amazing. It looks like a console style rpg done using the Unity3D engine. This means it could show up in a browser as well!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are some more videos:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/user/BigBugStudio"&gt;http://www.youtube.com/user/BigBugStudio&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=" http://www.youtube.com/watch?v=UI3ndWSNfNQ&amp;feature=related"&gt;&lt;br /&gt;http://www.youtube.com/watch?v=UI3ndWSNfNQ&amp;feature=related&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Makes my toes curl!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7639545391071198660?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=jWJa4DtQtfo&amp;feature=related' title='Amazing new web mmo 12TailsOnline (uses Unity3D engine)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7639545391071198660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7639545391071198660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7639545391071198660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7639545391071198660'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/amazing-new-web-mmo-12tailsonline-uses.html' title='Amazing new web mmo 12TailsOnline (uses Unity3D engine)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8910795385182319977</id><published>2008-11-03T19:10:00.001-08:00</published><updated>2008-11-03T19:11:00.075-08:00</updated><title type='text'>Having a really really really really really bad day today</title><content type='html'>Just had to get that off my chest. I'm having a really rotten terrible no - good stinking crappy day. Life sucks and sucks hard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8910795385182319977?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8910795385182319977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8910795385182319977' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8910795385182319977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8910795385182319977'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/having-really-really-really-really.html' title='Having a really really really really really bad day today'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1353473763203250989</id><published>2008-11-02T19:20:00.000-08:00</published><updated>2008-11-02T19:45:43.992-08:00</updated><title type='text'>FreeMMOGamer - free multiplayer games directory</title><content type='html'>Every so often I run into a link that really is in line with my main interest of games that meet the web and vice-versa. This site features free to play games of all kinds, with a focus of course on MMO's. If you enjoy web-based games you'll find tons to like here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1353473763203250989?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freemmogamer.com/' title='FreeMMOGamer - free multiplayer games directory'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1353473763203250989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1353473763203250989' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1353473763203250989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1353473763203250989'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/freemmogamer-free-multiplayer-games.html' title='FreeMMOGamer - free multiplayer games directory'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4220934648716584759</id><published>2008-11-02T01:26:00.000-07:00</published><updated>2008-11-02T01:42:23.672-08:00</updated><title type='text'>OMG! AdventureQuest Worlds! AQ meets MMO!</title><content type='html'>This comes as a suprise to me but a very pleasant one. Imagine taking the traditional game Adventure Quest (more like DragonFable) and mixing it up with World of Warcraft style quests and adventures. As a fan of Adventure Quest for years, this is very good news! The graphics are cartoony without being kiddish and the gameplay is simple enough to leave in a browser tab, yet interesting enough to keep you engaged for quite some time. You should definitely check this out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4220934648716584759?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.aq.com/default.asp' title='OMG! AdventureQuest Worlds! AQ meets MMO!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4220934648716584759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4220934648716584759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4220934648716584759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4220934648716584759'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/11/omg-adventurequest-worlds-aq-meets-mmo.html' title='OMG! AdventureQuest Worlds! AQ meets MMO!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4159530098555352650</id><published>2008-10-26T23:07:00.000-07:00</published><updated>2008-10-27T14:34:36.831-07:00</updated><title type='text'>Domain of Heroes -my kind of rpg!</title><content type='html'>I have often looked for an RPG that is "pick up and play" while offering more than just killing monsters and collecting treasure. I've played many games like the great Adventure Quest and RuneQuest as well as Fate and other games of the same genre. One web game that is pretty fun is Legend of the Green Dragon, but it is unfortunately too shallow in terms of role playing. (Its basically a fighting game with fantasy elements). &lt;br /&gt;&lt;br /&gt;However tonight I got a message in my inbox about a game called Domain of Heroes. It looks like a combination of Legend of the Green Dragon and more of a traditional role playing game. To me it's perfect. Something that I can just jump in and play while offering more than just random monsters to kill. &lt;br /&gt;&lt;br /&gt;They seem to be making use of Ajax in a prudent way, while not overwhelming you with stats and stuff. While I could stand to have more in the way of graphics and atmosphere, they certainly rise above your standard webgame in terms of images and storyline. &lt;br /&gt;&lt;br /&gt;All in all, if you like games like DnD Tiny Adventures on Facebook, or Adventure Quest, then you'll really dig this game. I'm only the barest level one character, but I'm already having a great time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4159530098555352650?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.domainofheroes.com/?rpid=1277' title='Domain of Heroes -my kind of rpg!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4159530098555352650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4159530098555352650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4159530098555352650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4159530098555352650'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/domain-of-heroes-my-kind-of-rpg.html' title='Domain of Heroes -my kind of rpg!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3369484989099716052</id><published>2008-10-26T23:00:00.001-07:00</published><updated>2008-10-26T23:01:21.518-07:00</updated><title type='text'>Changes soon</title><content type='html'>I'm recommitting time and energy to this blog - time to create something truly interesting :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3369484989099716052?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3369484989099716052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3369484989099716052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3369484989099716052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3369484989099716052'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/changes-soon.html' title='Changes soon'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2208353775981669330</id><published>2008-10-26T08:30:00.000-07:00</published><updated>2008-10-26T08:32:37.340-07:00</updated><title type='text'>Flash Game: Towering Forever</title><content type='html'>This is an interesting take on the tower defense genre: You are a hero defending a magical tree against waves of machines in a side - scrolling shootemup. Pretty cool!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2208353775981669330?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://mochiland.com/articles/flash-game-friday-winner-towering-forever' title='Flash Game: Towering Forever'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2208353775981669330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2208353775981669330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2208353775981669330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2208353775981669330'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/flash-game-towering-forever.html' title='Flash Game: Towering Forever'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-695581778128445560</id><published>2008-10-26T08:20:00.000-07:00</published><updated>2008-10-26T08:26:07.322-07:00</updated><title type='text'>Indie Game Reviews at Indigo Static</title><content type='html'>From &lt;a href="http://www.rampantgames.com/blog/2008/10/frayed-knights-pilot-critiqued.html"&gt;Tales of the Rampant Coyote&lt;/a&gt; comes news of a site that presents a detailed review of his game. While that review itself is interesting, I wanted to post about the site itself, as it looks to be a destination point for upcoming indie game reviews. If you are an insatiable indie gamer like me, you'll enjoy the reads. Also check out the sites pointed to from there such as &lt;a href="http://gamedesignreviews.blogspot.com/"&gt;Game Design Reviews&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-695581778128445560?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://indigostatic.wordpress.com/' title='Indie Game Reviews at Indigo Static'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/695581778128445560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=695581778128445560' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/695581778128445560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/695581778128445560'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/indie-game-reviews-at-indigo-static.html' title='Indie Game Reviews at Indigo Static'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8737259323569462030</id><published>2008-10-25T01:59:00.000-07:00</published><updated>2008-10-25T02:00:57.281-07:00</updated><title type='text'>indie rpg: the griffin legend</title><content type='html'>From the site:&lt;br /&gt;&lt;br /&gt;500 years after the Griffon-Dragon war, the Dragons have &lt;br /&gt;returned to reclaim their empire. Cities are falling, &lt;br /&gt;everyone is dieing, and the lone Griffon Knight Fayne is &lt;br /&gt;caught up in the middle of it all.&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;If you enjoy old school rpgs you'll find lots to like here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8737259323569462030?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://syn9.thingie.net/?table=griffonlegend' title='indie rpg: the griffin legend'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8737259323569462030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8737259323569462030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8737259323569462030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8737259323569462030'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/indie-rpg-griffin-legend.html' title='indie rpg: the griffin legend'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1687962802929592436</id><published>2008-10-18T00:19:00.001-07:00</published><updated>2008-10-18T00:21:46.888-07:00</updated><title type='text'>FantasyStory: Help Create a WebComic via Twitter!</title><content type='html'>As an experiment in socially created storytelling and art, this twitter account allows you to view a continuing fantasy story and help give suggestions to the artist as to the direction the story should go. A very interesting idea! I wonder who came up with it (*wink* *wink* *nudge* *nudge*)&lt;br /&gt;&lt;br /&gt;Go follow fantasystory on twitter and start posting ideas to the artist!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1687962802929592436?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='https://twitter.com/fantasystory' title='FantasyStory: Help Create a WebComic via Twitter!'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1687962802929592436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1687962802929592436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1687962802929592436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1687962802929592436'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/fantasystory-help-create-webcomic-via.html' title='FantasyStory: Help Create a WebComic via Twitter!'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7709966602145955059</id><published>2008-10-17T23:21:00.001-07:00</published><updated>2008-10-17T23:32:02.339-07:00</updated><title type='text'>Love: A Generative MMO</title><content type='html'>Check out a recently posted video of Love, a generative MMO created by a one-man team. It's quite amazing and inspirational perhaps to some other world building folks out there?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7709966602145955059?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.rockpapershotgun.com/2008/10/15/love-video/' title='Love: A Generative MMO'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7709966602145955059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7709966602145955059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7709966602145955059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7709966602145955059'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/love-generative-mmo.html' title='Love: A Generative MMO'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1973465542334009298</id><published>2008-10-17T21:15:00.000-07:00</published><updated>2008-10-17T21:18:29.566-07:00</updated><title type='text'>New Forum for Atmosphir Developers</title><content type='html'>If you are into building worlds, playing platformers, or just enjoying a fun new way to be creative then you'll really like Atmosphir. If you have managed to get into the beta and want to discuss the finer points of developing levels in Atmosphir, then come to this Yahoo Group and share with other developers!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1973465542334009298?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://games.groups.yahoo.com/group/atmosphir_developers/members' title='New Forum for Atmosphir Developers'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1973465542334009298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1973465542334009298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1973465542334009298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1973465542334009298'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/new-forum-for-atmosphir-developers.html' title='New Forum for Atmosphir Developers'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7226576284571990592</id><published>2008-10-17T01:17:00.000-07:00</published><updated>2008-10-17T01:20:56.759-07:00</updated><title type='text'>Caster : Music meets Magic in this Indie Game</title><content type='html'>Gametunnel finds many interesting new games, and this is no exception. Caster is a fast action 3rd person shooter. Check out the &lt;a href="http://www.elecorn.com/caster3d/gallery.html"&gt;videos&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7226576284571990592?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gametunnel.com/phpBB/viewtopic.php?t=1312' title='Caster : Music meets Magic in this Indie Game'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7226576284571990592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7226576284571990592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7226576284571990592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7226576284571990592'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/caster-music-meets-magic-in-this-indie.html' title='Caster : Music meets Magic in this Indie Game'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2887322573816848241</id><published>2008-10-14T14:05:00.000-07:00</published><updated>2008-10-14T14:10:48.956-07:00</updated><title type='text'>New Casual RPG - Kivi's Underworld</title><content type='html'>If you are a fan of games like Fate or Diablo, and are pressed for playtime (I know I am) you may find this to be the perfect game for you.&lt;br /&gt;&lt;br /&gt;It's in beta right now, but go download it and help the developer out with feedback.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.rampantgames.com/blog/2008/10/kivis-underworld-open-beta.html"&gt;Rampant Coyote&lt;/a&gt; for the link!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2887322573816848241?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.soldak.com/Kivis-Underworld/Overview.html' title='New Casual RPG - Kivi&apos;s Underworld'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2887322573816848241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2887322573816848241' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2887322573816848241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2887322573816848241'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/new-casual-rpg-kivis-underworld.html' title='New Casual RPG - Kivi&apos;s Underworld'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8467837198320052379</id><published>2008-10-08T10:29:00.000-07:00</published><updated>2008-10-08T10:30:55.228-07:00</updated><title type='text'>Create Cool Sound Effects on Your Mac: CFXR</title><content type='html'>CFXR is a mac port of SFXR which is an amazingly cool retro game sound generator. Before now, only PC folks would be able to play with this tool. Now you mac folks can also partake. Download the app, and click on "random" repeatedly to find something you like (or any of the other buttons) - perfect for indie game developers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8467837198320052379?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://thirdcog.eu/apps/cfxr' title='Create Cool Sound Effects on Your Mac: CFXR'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8467837198320052379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8467837198320052379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8467837198320052379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8467837198320052379'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/create-cool-sound-effects-on-your-mac.html' title='Create Cool Sound Effects on Your Mac: CFXR'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1018905246380503295</id><published>2008-10-08T00:54:00.001-07:00</published><updated>2008-10-08T01:03:10.975-07:00</updated><title type='text'>ThemeForest - marketplace for webdevs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://themeforest.net/new/images/ms_referral_banners/TF_120x60.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 160px;" src="http://themeforest.net/new/images/ms_referral_banners/TF_120x60.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As a web developer, I know that there will be many opportunities to build sites for folks probably till I'm too old to type :) However sometimes freelancers have trouble making ends meet between clients. Sites like this are very cool in that you could spend some webdev time creating a cool theme or template and allow that work to pay off almost like writing a book and getting royalties. So, check it out and consider it a possible place to sell your latest wordpress or joomla theme.&lt;br /&gt;&lt;br /&gt;Note: I have a referral tag in the link above. Hope you dont mind or think this post is just some bid for some driblet of money. I believe sites like this are essential to help freelance webdevs show off their work as well as helping out other folks build great looking sites quickly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1018905246380503295?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://themeforest.net?ref=triptych' title='ThemeForest - marketplace for webdevs'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1018905246380503295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1018905246380503295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1018905246380503295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1018905246380503295'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/themeforest-marketplace-for-webdevs.html' title='ThemeForest - marketplace for webdevs'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6252400190730903099</id><published>2008-10-07T23:57:00.000-07:00</published><updated>2008-10-08T00:02:58.905-07:00</updated><title type='text'>Academagia - indie adventure</title><content type='html'>This game hasn't been released yet, as far as I know, but it looks like a mixture of Travian and Hogwarts. You choose each day what your character will do in a magical academy and play along with tons of other folks. Looks like it'll be a great game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6252400190730903099?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.academagia.com/index.html' title='Academagia - indie adventure'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6252400190730903099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6252400190730903099' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6252400190730903099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6252400190730903099'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/academagia-indie-adventure.html' title='Academagia - indie adventure'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8040230420732483746</id><published>2008-10-07T23:47:00.000-07:00</published><updated>2008-10-07T23:49:03.718-07:00</updated><title type='text'>Mystic Mine: M. C. Escher meets Miner 2049'er</title><content type='html'>This game is not released yet, but the gameplay looks really interesting. You pilot a mine car through levels picking up gems. You always go 'down' but are still able to go to any part of the level through a trick of perspective. Looks really interesting!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8040230420732483746?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.koonsolo.com/mysticmine/' title='Mystic Mine: M. C. Escher meets Miner 2049&apos;er'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8040230420732483746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8040230420732483746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8040230420732483746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8040230420732483746'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/mystic-mine-m-c-escher-meets-miner.html' title='Mystic Mine: M. C. Escher meets Miner 2049&apos;er'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-7603571263459898522</id><published>2008-10-07T09:40:00.000-07:00</published><updated>2008-10-07T09:45:22.588-07:00</updated><title type='text'>Easter Eggs at Minor Studios (creators of Atmosphir)</title><content type='html'>Minor Studios, the creator of Atmosphir seem to have a great sense of play. I was clicking around on the site and noticed that if you click on the letters of their logo you get easter egg like effects. I particularly liked the letter "s".  I am really liking the Atmosphir application though I am chafing at the small number of blocks and items. Sure you can be creative and do lots of things, but I want to recreate Zelda :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-7603571263459898522?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://minorstudios.com/journal/' title='Easter Eggs at Minor Studios (creators of Atmosphir)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/7603571263459898522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=7603571263459898522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7603571263459898522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/7603571263459898522'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/easter-eggs-at-minor-studios-creators.html' title='Easter Eggs at Minor Studios (creators of Atmosphir)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2136958311166354745</id><published>2008-10-07T00:25:00.000-07:00</published><updated>2008-10-07T00:27:46.069-07:00</updated><title type='text'>Tumbledrop - further evidence of Unity 3D's future dominance :)</title><content type='html'>This is a fun little game that directs you to save a little star on a tiny island. Figuring out the right sequence of blocks to remove is actually pretty fun in a casual lunch break sort of way. I love that this was done in Unity3D -- makes me want to go out and build something like it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2136958311166354745?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.tumbledrop.com/' title='Tumbledrop - further evidence of Unity 3D&apos;s future dominance :)'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2136958311166354745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2136958311166354745' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2136958311166354745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2136958311166354745'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/tumbledrop-further-evidence-of-unity.html' title='Tumbledrop - further evidence of Unity 3D&apos;s future dominance :)'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-8462833244239466661</id><published>2008-10-02T09:35:00.001-07:00</published><updated>2008-10-02T09:38:18.059-07:00</updated><title type='text'>23 Javascript Fractals</title><content type='html'>More reasons to love javascript this morning. The folks at Nihilogic (js gods without a doubt) released an application to explore fractals. It's amazing and a hopeful sign for more intensive javascript apps in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-8462833244239466661?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blog.nihilogic.dk/2008/10/23-pretty-javascript-fractals.html' title='23 Javascript Fractals'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/8462833244239466661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=8462833244239466661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8462833244239466661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/8462833244239466661'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/23-javascript-fractals.html' title='23 Javascript Fractals'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3538165337205702685</id><published>2008-10-02T01:59:00.000-07:00</published><updated>2008-10-02T02:00:47.416-07:00</updated><title type='text'>How to create fantasy worlds</title><content type='html'>Alot of game creation owes its inspiration to writing. This is a great little article about how to go about creating your own fantasy world setting. Great read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3538165337205702685?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.oneofus.co.uk/index.php/how_to/how_to_create_fantasy_worlds/' title='How to create fantasy worlds'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3538165337205702685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3538165337205702685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3538165337205702685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3538165337205702685'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/how-to-create-fantasy-worlds.html' title='How to create fantasy worlds'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6422619511080184804</id><published>2008-10-01T00:55:00.001-07:00</published><updated>2008-10-01T00:57:27.464-07:00</updated><title type='text'>How javascript is taking over the world</title><content type='html'>I'm not the only person who believes javascript is really taking off as a language. The folks at Aptana seem to think so as well and with the combined influence of faster javascript engines and software like Jaxer - we are going to see more and more javascript - based apps.&lt;br /&gt;&lt;br /&gt;Now if someone could give me a javascript - based compiler for windows and mac I'd be in heaven.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6422619511080184804?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.aptana.com/node/451' title='How javascript is taking over the world'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6422619511080184804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6422619511080184804' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6422619511080184804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6422619511080184804'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/10/how-javascript-is-taking-over-world.html' title='How javascript is taking over the world'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5793527697151573129</id><published>2008-09-29T22:35:00.001-07:00</published><updated>2008-09-29T22:36:05.103-07:00</updated><title type='text'>Top Draw - js meets procedural images</title><content type='html'>Javascript is taking off as a language. I mentioned this before. This is the Era of Javascript, and it's just beginning. &lt;br /&gt;&lt;br /&gt;Check out the cool images and create some of your own!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5793527697151573129?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://googlemac.blogspot.com/2008/09/introducing-top-draw.html' title='Top Draw - js meets procedural images'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5793527697151573129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5793527697151573129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5793527697151573129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5793527697151573129'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/top-draw-js-meets-procedural-images.html' title='Top Draw - js meets procedural images'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2653868560042340566</id><published>2008-09-28T23:06:00.000-07:00</published><updated>2008-09-28T23:07:57.025-07:00</updated><title type='text'>Amazing Away 3d Flash demo</title><content type='html'>The Railway Express is a great way to feature the Away3D engine. It also reminds my why I enjoy 3D games to begin with - the sense of exploration. I wish someone would create a game that not only was all about exploration and discovery, but allowed itself to be constantly updated with new worlds from the net. Hrm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2653868560042340566?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://away3d.com/away3d-22-railaway-express' title='Amazing Away 3d Flash demo'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2653868560042340566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2653868560042340566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2653868560042340566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2653868560042340566'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/amazing-away-3d-flash-demo.html' title='Amazing Away 3d Flash demo'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4851403802206759002</id><published>2008-09-27T22:41:00.000-07:00</published><updated>2008-09-27T22:43:02.565-07:00</updated><title type='text'>Amazing Unity 3D demo</title><content type='html'>Yes, I told you Unity3D is going to be big. This appears to be a single room demo of a concept, however the fact that the Unity engine is capable of this in a web plugin is just amazing. If you want the context of this level, check out the &lt;a href="http://forum.unity3d.com/viewtopic.php?t=14475"&gt;forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4851403802206759002?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.3dattack.us/Sphaira/TentacleHorror_ThomasPasieka.html' title='Amazing Unity 3D demo'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4851403802206759002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4851403802206759002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4851403802206759002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4851403802206759002'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/amazing-unity-3d-demo.html' title='Amazing Unity 3D demo'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1423247937560835547</id><published>2008-09-25T10:12:00.000-07:00</published><updated>2008-09-25T10:14:01.405-07:00</updated><title type='text'>Create Physical Objects from just your ideas...</title><content type='html'>The Fabbing revolution has taken a major step forward today. The 3D making site Ponoko has released a new feature that allows you to create 3D objects just by drawing line drawings and uploading a photograph. The possibilities for this are mind blowing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1423247937560835547?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ponoko.com/photomake' title='Create Physical Objects from just your ideas...'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1423247937560835547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1423247937560835547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1423247937560835547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1423247937560835547'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/create-physical-objects-from-just-your.html' title='Create Physical Objects from just your ideas...'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-1125178628427126944</id><published>2008-09-24T02:42:00.001-07:00</published><updated>2008-09-24T02:43:45.883-07:00</updated><title type='text'>Interactive Storytelling with Pixels : StoryTeller</title><content type='html'>This is a very interesting idea - you have a 3 act story which you can influence by just dragging the characters around. It makes me want to create something like this in dhtml.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-1125178628427126944?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://playthisthing.com/storyteller' title='Interactive Storytelling with Pixels : StoryTeller'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/1125178628427126944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=1125178628427126944' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1125178628427126944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/1125178628427126944'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/interactive-storytelling-with-pixels.html' title='Interactive Storytelling with Pixels : StoryTeller'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-5523208233942362409</id><published>2008-09-24T02:17:00.000-07:00</published><updated>2008-09-24T02:18:15.999-07:00</updated><title type='text'>Moving from MMO to Web ...</title><content type='html'>Great article about how MMO's and online games are taking lessons from web apps, and vice-versa. The trend continues. Interesting reading.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-5523208233942362409?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamasutra.com/php-bin/news_index.php?story=20346' title='Moving from MMO to Web ...'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/5523208233942362409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=5523208233942362409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5523208233942362409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/5523208233942362409'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/moving-from-mmo-to-web.html' title='Moving from MMO to Web ...'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4023016522138411023</id><published>2008-09-24T00:37:00.000-07:00</published><updated>2008-09-24T00:44:29.213-07:00</updated><title type='text'>YUI3 as gateway to next-gen Dom Scripting Apps</title><content type='html'>YUI3 is such a departure from YUI2 that I'm being force to relearn my javascript fundimentals, as you will as well. Baked into YUI3 seems to be concepts that will be taking javascript to a new level as a development language. Based on the collective brains of the javascript superstars inside Yahoo! this revision of the language looks like a combination of old YUI, jQuery, and lots of mojo from Douglas Crockford. Just try to wrap your brain around the basic stuff &lt;a href="http://developer.yahoo.com/yui/3/examples/"&gt;here&lt;/a&gt; such as Merge, Augment, Custom Events, and dynamic library loading. To me it's like finding a flying saucer with the flying instructions still inside. I just know it's going to take me amazing places.. if I can just figure out how the darn thing works!&lt;br /&gt;&lt;br /&gt;Even if you are not a YUI fan of the past, I think you are going to take a second look at YUI3 when it leaves Alpha state - if just to learn how a truly next-gen javascript library does magical things to the DOM.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4023016522138411023?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://developer.yahoo.com/yui/3/' title='YUI3 as gateway to next-gen Dom Scripting Apps'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4023016522138411023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4023016522138411023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4023016522138411023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4023016522138411023'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/yui3-as-gateway-to-next-gen-dom.html' title='YUI3 as gateway to next-gen Dom Scripting Apps'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2827863429906021032</id><published>2008-09-22T22:24:00.000-07:00</published><updated>2008-09-22T22:27:33.390-07:00</updated><title type='text'>The Era of Javascript</title><content type='html'>It's certainly taken a long enough time for this language to come into its own, but I believe that this year will mark the time that javascript grew up and became a powerful, serious platform for developing applications. From Air to Android to iPhone to Unity - javascript is everywhere and there's never been a better time to be a web developer. I have more ideas than time but if I can harness just 1% of the possibilities I see now then I'm sure others are going to do amazing things. Mark my words. Move over Ajax - here comes full fledged Javascript Apps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2827863429906021032?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2827863429906021032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2827863429906021032' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2827863429906021032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2827863429906021032'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/era-of-javascript.html' title='The Era of Javascript'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2534946964980315292</id><published>2008-09-22T00:39:00.000-07:00</published><updated>2008-09-22T00:46:46.971-07:00</updated><title type='text'>Writing more often</title><content type='html'>I'm hoping to get into the habit of writing here again more often. With things like twitter siphoning away what little energy I have to post, I think perhaps it's better to write things that have a bit more longevity and substance for a change. With that in mind I'd like to offer a bit of advice for would-be writers (of which I consider myself a member as well). &lt;br /&gt;&lt;br /&gt;I've found two really great free applications to help you in your writing endeavors:&lt;br /&gt;&lt;a href="https://buzzword.acrobat.com/"&gt;&lt;br /&gt;Adobe Buzzword&lt;/a&gt; and &lt;br /&gt;&lt;a href="http://evernote.com/"&gt;Evernote&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Buzzword is an excellent word processor that can follow you anywhere you go (as long as you are online) and has great collaboration and sharing features. &lt;br /&gt;Evernote is my online grab all notebook for ideas, snippets of story thoughts, and more. It's the place to put all your junk before you get it all organized in nice little columns. &lt;br /&gt;&lt;br /&gt;Both of these apps are free to use and I cannot recommend them highly enough - if you are a writer of any sort - be it blogging, stories, etc etc you should check out both web apps. &lt;br /&gt;&lt;br /&gt;My only wish was that there was a fullscreen mode for Buzzword on Mac...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2534946964980315292?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2534946964980315292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2534946964980315292' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2534946964980315292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2534946964980315292'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/writing-more-often.html' title='Writing more often'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-6714455049925270733</id><published>2008-09-05T11:06:00.000-07:00</published><updated>2008-09-05T11:09:26.365-07:00</updated><title type='text'>Adobe AIR Textmate bundle</title><content type='html'>If you work with Adobe Air and have Textmate, you probably already know about this bundle. However if you don't, then I encourage you to check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-6714455049925270733?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.towerkraut.com/adobe-air-textmate-bundle/' title='Adobe AIR Textmate bundle'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/6714455049925270733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=6714455049925270733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6714455049925270733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/6714455049925270733'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/adobe-air-textmate-bundle.html' title='Adobe AIR Textmate bundle'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-2254525064447839497</id><published>2008-09-01T15:08:00.000-07:00</published><updated>2008-09-01T15:30:37.273-07:00</updated><title type='text'>More evidence of a coming revolution in web games</title><content type='html'>Google Chrome will be a fast, efficient browser. It'll also be an excellent platform for building web applications, which is what I think Google is "really" getting at. Browsing pages is something most browsers can to easily. I think Google Chrome is going to be for building Web Apps. And this is good for Browser Based Games as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-2254525064447839497?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://googleblog.blogspot.com/2008/09/fresh-take-on-browser.html' title='More evidence of a coming revolution in web games'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/2254525064447839497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=2254525064447839497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2254525064447839497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/2254525064447839497'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/09/more-evidence-of-coming-revolution-in.html' title='More evidence of a coming revolution in web games'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-3476074769150613765</id><published>2008-08-25T23:09:00.000-07:00</published><updated>2008-08-25T23:14:57.124-07:00</updated><title type='text'>The Coming Revolution in Web Gaming</title><content type='html'>Every so often I run across a series of sites, news items, and other things that lead me to some conclusions about the web. I've had similar feelings about RSS before it was popular, blogging, podcasting, and other things. The feeling I'm getting now is about web games. Not just flash -- that technology is trucking right along. I mean given ultra-fast javascript in modern browsers with canvas and SVG support - we may finally get to see web-based games really take off. Not just boring lists of tabular information, and crappy graphics, but polished games with animation, sound, and interaction that competes with the likes of Flash, Silverlight, and other plugins.&lt;br /&gt;&lt;br /&gt;There are several things holding this back a bit, however. Such things as lack of a good sound/music player built into the browser , spotty support for SVG and canvas in IE, and lack of a unified way to display downloadable fonts. &lt;br /&gt;&lt;br /&gt;However I do see web gaming approaching someday soon a tipping point where it can compete with Flash type games -- all it needs are some great tools, great libraries, and better browser support.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-3476074769150613765?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/3476074769150613765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=3476074769150613765' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3476074769150613765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/3476074769150613765'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/08/coming-revolution-in-web-gaming.html' title='The Coming Revolution in Web Gaming'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6802101.post-4898280853619875244</id><published>2008-08-24T01:51:00.000-07:00</published><updated>2008-08-24T01:54:55.649-07:00</updated><title type='text'>Mogulus - personal videocasting</title><content type='html'>Every so often I run across something so amazing I just have to blog about it as soon as I find it. You've probably not heard about Mogulus, but after about 10 minutes of poking around  you'll be as amazed as I. You are given the tools to create a full fledged television station. Complete with live video, video on demand, playlists, prerecorded clips, clips from youtube, podcasts, and more! I dont know how or why these folks are doing this, but its truly an amazing site. If you have even a passing interest in having your own video channel, then you have to check out Mogulus.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6802101-4898280853619875244?l=triptychbkp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.mogulus.com/' title='Mogulus - personal videocasting'/><link rel='replies' type='application/atom+xml' href='http://triptychbkp.blogspot.com/feeds/4898280853619875244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6802101&amp;postID=4898280853619875244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4898280853619875244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6802101/posts/default/4898280853619875244'/><link rel='alternate' type='text/html' href='http://triptychbkp.blogspot.com/2008/08/mogulus-personal-videocasting.html' title='Mogulus - personal videocasting'/><author><name>Andrew</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
